Forum Discussion
AryaX
12 years agoHonored Guest
MoCap Player movement...
Walk, run, jump.. pick things up and operate things with your hands.. no keyboards, no mouses, no gamepads or any hand held controllers.. thats how VR should be (you agree ?) but of course there is b...
ncwolf
12 years agoHonored Guest
"AryaX" wrote:
But what about the BiG stuff..? You know.. like walls and stuff... :?
It would seem to me that, if you control player through some form of motion capture then:
1. You're an immaterial ghost and walls and stuff simply don't exist to you... or:
2. You're a superman on steroids, everything you touch is either moved or destroyed... or:
3. If you touch something in the virtual world, your real body and the VR body go out of synch...
I would imagine that options 1 and 2 are for most part, no good..? but what about the third..?
I had read on this forum way back when (can't remember who wrote it, sorry) that a good idea would be to have two versions of a player; a solid and a ghost version. The solid is the character that you use in-game, while the ghost is your physical body. This would help to be able to see where your body is and the "ghost" can then solve many of the problems brought on by the "walls and stuff" since it could travel through it but your solid character would not. I can explain further if this doesn't make sense.
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