Forum Discussion
mrfranswa
11 years agoHonored Guest
Modifying source engine oculus code
Hello all!
My team is working on utilizing various sensor devices to greatly increase the capabilities of the oculus rift. For our initial demos, we're using source engine titles, (half life 2, team fortress 2, etc).
Long story short, whoever wrote the code to make the oculus compatible with source titles did a pretty terrible job. Could anyone please direct me to the necessary config files, (preferably something we can open in visual studio), which we can tweak the tracking data of the oculus in the source engine?
Thanks!
My team is working on utilizing various sensor devices to greatly increase the capabilities of the oculus rift. For our initial demos, we're using source engine titles, (half life 2, team fortress 2, etc).
Long story short, whoever wrote the code to make the oculus compatible with source titles did a pretty terrible job. Could anyone please direct me to the necessary config files, (preferably something we can open in visual studio), which we can tweak the tracking data of the oculus in the source engine?
Thanks!
1 Reply
- lamour42Expert Protege
"mrfranswa" wrote:
Long story short, whoever wrote the code to make the oculus compatible with source titles did a pretty terrible job. Could anyone please direct me to the necessary config files, (preferably something we can open in visual studio), which we can tweak the tracking data of the oculus in the source engine?
So you first publicly insult people who worked on something, probably in their spare time, unpaid and as a hobby. Then you expect them to help you?
Strange manners.
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