Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
mrfranswa's avatar
mrfranswa
Honored Guest
11 years ago

Modifying source engine oculus code

Hello all!

My team is working on utilizing various sensor devices to greatly increase the capabilities of the oculus rift. For our initial demos, we're using source engine titles, (half life 2, team fortress 2, etc).

Long story short, whoever wrote the code to make the oculus compatible with source titles did a pretty terrible job. Could anyone please direct me to the necessary config files, (preferably something we can open in visual studio), which we can tweak the tracking data of the oculus in the source engine?

Thanks!

1 Reply

  • lamour42's avatar
    lamour42
    Expert Protege
    "mrfranswa" wrote:

    Long story short, whoever wrote the code to make the oculus compatible with source titles did a pretty terrible job. Could anyone please direct me to the necessary config files, (preferably something we can open in visual studio), which we can tweak the tracking data of the oculus in the source engine?


    So you first publicly insult people who worked on something, probably in their spare time, unpaid and as a hobby. Then you expect them to help you?
    Strange manners.