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Grobm
12 years agoExplorer
Monoscopic (Sounds non-initiative but)
Hey Guys, I know you guys are going to grown when you read this post BUT :oops: , I have a few dev clients that want monoscopic instead of Stereoscopic experience... aka they do not want to fiddle ...
drash
12 years agoHeroic Explorer
I don't think anyone will groan at this suggestion. It seems like a great way to widen the audience. In Oculus' new best practices guide, it states that VR apps should have the option for monoscopic display mode.
It's easy to do as a dev (in Unity at least), just need to set the inter-camera distance to 0 by calling SetIPD(0) on the appropriate OVRCameraController. If making it a runtime option, care should be taken with the transition between stereoscopic and monoscopic and vice versa.
It's easy to do as a dev (in Unity at least), just need to set the inter-camera distance to 0 by calling SetIPD(0) on the appropriate OVRCameraController. If making it a runtime option, care should be taken with the transition between stereoscopic and monoscopic and vice versa.
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