Forum Discussion
Kubold
12 years agoExplorer
Motion Capture movement full animation set
Hey! I've made a full mocap animation set for indies, just as good as I would do for a triple A game, at my day job. It's general movement of male character - walking, running etc., with all the tr...
Kubold
12 years agoExplorer
"drash" wrote:
Looks beautifully done Kubold. Hope your asset is successful. :)
Seems like it comes with a LOT of different animations. Does it come with the animation clips all wired up already, with a way to hook into the basic inputs of forward/left/right/jump etc?
Thanks!
I would gladly do it, but I can't code. I'm doing everything in Playmaker visual scripting tool for Unity. I could make full, working animations system with it (an I often do, for my own games and prototypes), but you would have to buy Playmaker first to use it. I'm not sure if developers are willing to do that - this would require spending additional money, learning new software and basically redoing their whole game.
I could go half way and do the Mecanim Animation Controller (the blend tree), but I don't know if this has much sense. If someone knows what he's doing, he will build the tree in 2 hours, that fits his idea of controls. If someone is unexperienced, he will not get it anyway, and will just be frustrated that it does not behave like on my preview videos.
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