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AntDX316's avatar
AntDX316
Honored Guest
11 years ago

Motion Seats for VR?

the UE4 demo is lacking the full motion seat experience

like all the angling..

I think someone should kickstart an affordable motion seat to be mass produced

that should be more priority than determining the type of headphones for the right VR and the walking Omni treadmill thing

2 Replies

  • Hi,

    Actually we are experimenting with the Rift and a Motion Simulator.
    Too bad the SDK or runtime doesn´t give you the control over tilting correction.

    Though this should be possible with the camera but they are only measuring and correcting the pitch/roll difference between the Rift orientation and the accelerometer once in a second (or two).

    So we have to correct the angles with an external sensor, which is working but would be better to get native support for this.
    Oculus did not respond if this is planned or actually possible for them.

    So, positional tracking is not possible atm.

    Acceld DS3 Full Motion Sim:
    https://www.youtube.com/watch?v=y61z_e22WRM
    http://www.accelid.com/index_en.php