Forum Discussion
serrarens
13 years agoHonored Guest
Motion sickness mostly solved in Hydra walking environment
Yesterday I had my first walk around in my 3D environment without motion sickness: a wonderful experience! In this post I want to share the way I have done this. My setup is as follows: - Oculus R...
Gablar
13 years agoHonored Guest
I'm going to take a guess at this.
We have "sensors" in our whole body that allows to detect changes in momentum. When you move your arms in any direction, the momentum of your arms changes until they stop moving and the body can detect that. Perhaps if the on screen acceleration can be mapped to the acceleration of the hydra controllers, then the body might "detect" enough change of momentum, to highly limit motion sickness. Maybe once the acceleration of the hydra controllers stops, the velocity of the onscreen world would then be comfortable for the user if the frame rate is high enough.
We have "sensors" in our whole body that allows to detect changes in momentum. When you move your arms in any direction, the momentum of your arms changes until they stop moving and the body can detect that. Perhaps if the on screen acceleration can be mapped to the acceleration of the hydra controllers, then the body might "detect" enough change of momentum, to highly limit motion sickness. Maybe once the acceleration of the hydra controllers stops, the velocity of the onscreen world would then be comfortable for the user if the frame rate is high enough.
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