Forum Discussion
knchaffin
13 years agoExplorer
MS Kinect as Input Device
I have some MS Kinect for Windows devices along with the SDK. So far I have only used and studied the sample programs, but from what I see, I think the Kinect could make a very capable gesture contro...
LaurentMT
13 years agoHonored Guest
I just did a quick test of a virtual body in Unity 4 with body tracking done by kinect.
For this test, I've used this library. Basically, the library is a Unity wrapper for microsoft kinect sdk and it provides a class which wraps the skeleton tracking done by kinect.
The result is fun.

But to be honest this simple solution (kinect skeleton tracking) won't provide very good results in current state (instability in hands detection, no rotation of arms and hands, ...). Anyway, I'll pursue my tests.
I've also worked on a lean based navigation system using Kinect. The principle is quite similar to this demo using a wii balance board. Results seem quite promising but I still have to check with dev kit that it doesn't induce simulator sickness. :roll:
For now, my thoughts are that a good (and affordable) set could be :
- the rift dev kit for display and angular tracking of head,
- a razer hydra for positional tracking of head (I think I'll test this solution)
- a lean based navigation system :
For this test, I've used this library. Basically, the library is a Unity wrapper for microsoft kinect sdk and it provides a class which wraps the skeleton tracking done by kinect.
The result is fun.

But to be honest this simple solution (kinect skeleton tracking) won't provide very good results in current state (instability in hands detection, no rotation of arms and hands, ...). Anyway, I'll pursue my tests.
I've also worked on a lean based navigation system using Kinect. The principle is quite similar to this demo using a wii balance board. Results seem quite promising but I still have to check with dev kit that it doesn't induce simulator sickness. :roll:
For now, my thoughts are that a good (and affordable) set could be :
- the rift dev kit for display and angular tracking of head,
- a razer hydra for positional tracking of head (I think I'll test this solution)
- a lean based navigation system :
- - wii balance board (cheaper)
- kinect (more expensive but could provide some additional data for body tracking)
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