Forum Discussion
ENiKS
10 years agoAdventurer
Multiple sensors - is a special runtime required?
Greetings, recently i was working on a project where i needed bigger tracking volume - i tried to use 2 sensors to cover the area, but while runtime detected 2 sensors correctly and showed both as ...
LostMyEd
10 years agoHonored Guest
Is there any documentation for setting up 2 sensors ?. I too have an app that requires a larger area and I am having issues when it flips from one sensor to another or tracking stutters slightly when you turn away from the sensors. This usually sets my head to the wrong height when tracking re-establisher's, this occurs in both my own app and in oculus home.
Also when I walk from one side of my area (3m x 3m) to the other UE4 gives me a difference in player camera height of 12cm. I put 2 copies of the same asset at eye level in my app and you can clearly see one is 12cm lower than the other. This happens whether I use one sensor or 2 sensors, and its still the same in runtime 1.8!
Any suggestions would be appreciated !
Also when I walk from one side of my area (3m x 3m) to the other UE4 gives me a difference in player camera height of 12cm. I put 2 copies of the same asset at eye level in my app and you can clearly see one is 12cm lower than the other. This happens whether I use one sensor or 2 sensors, and its still the same in runtime 1.8!
Any suggestions would be appreciated !
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