Forum Discussion
Rajveer
10 years agoExplorer
Multiple windows and vsync
My primary monitor is 60hz. When rendering to a single window I call ovrHmd_SubmitFrame(), blit my mirror texture to the window and then call SwapBuffers(). This works well when vsync has been disable...
Rajveer
10 years agoExplorer
Could an SDK developer help out with the first 2 questions?
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