Forum Discussion
Rajveer
10 years agoExplorer
Multiple windows and vsync
My primary monitor is 60hz. When rendering to a single window I call ovrHmd_SubmitFrame(), blit my mirror texture to the window and then call SwapBuffers(). This works well when vsync has been disable...
cybereality
10 years agoGrand Champion
So, the extension looks like it's per GL context, and it's not well documented what happens when you switch GL contexts (whether the setting persists or not). It's very likely you just need to reapply the wglSwapIntervalEXT() call after you change contexts. Either way, it's not the SDK that's modifying the VSync behavior. Hope that helps.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 2 years ago