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Rajveer
10 years agoExplorer
Multiple windows and vsync
My primary monitor is 60hz. When rendering to a single window I call ovrHmd_SubmitFrame(), blit my mirror texture to the window and then call SwapBuffers(). This works well when vsync has been disable...
Rajveer
10 years agoExplorer
Huh, that's really strange, I tried it today and I'm getting the 150 buffer swaps that I expected (and double checked that I'm not forcing vsync off in the Nvidia control panel). I've not made any code change so I am a bit confused, but either way thanks for replying as it prompted me to go and test again. I'll update this thread if I find out what I did differently!
As a side question, since the SDK doesn't modify vsync state, what does the ovrHmdCap_NoVSync flag do?
As a side question, since the SDK doesn't modify vsync state, what does the ovrHmdCap_NoVSync flag do?
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