Forum Discussion
mrdominick1025
11 years agoHonored Guest
My DK2 View is sideways!
Hey guys, I just got my DK2 In the mail, Installed the Runtime, downloaded the SDK, Updated the firmware on the rift, I pretty much tried everything but it's still sideways, Am I missing something?
12 Replies
- aviadosHonored Guest
"mrdominick1025" wrote:
Hey guys, I just got my DK2 In the mail, Installed the Runtime, downloaded the SDK, Updated the firmware on the rift, I pretty much tried everything but it's still sideways, Am I missing something?
I understand you.
I'm with the same problem since their product came home to me
And they still have not taken it back to replace me with another right product.
Their product is not right and they do not do not take responsibility and replace it
Really disappointed. "aviados" wrote:
And they still have not taken it back to replace me with another right product.
That's because this is the correct behaviour.
The DK2 uses a portrait mode mobile screen (specifically from the Samsung Galaxy Note 3 phone). This means it's natively addressed as 1080 x 1920. This is how it's exposed to windows. You can't get mobile screens of this resolution off the shelf that are landscape. But to fit in the rift it's mounted sideways.
There are three options for developers here:
- Use direct rift mode. This hides the sideways nature of the screen from you. You work with 1920x1080 and the sdk rotates it so it works.
- Use extended mode with top over bottom stereo and rotate the projection matrix of each eye.
- Use extended mode and rely on the end user to rotate the screen in their operating system by setting the rift as a portrait monitor. Now you have a regular 1920x1080 screen.
The third option is how most demos are currently working.
This is where you change the setting in Windows for the third option:
- cyberealityGrand Champion@kojack is correct. The sideways screen is normal (as strange as that sounds).
You should, ideally, be using Direct mode in the Oculus settings as this will hide the details from you.
Some games/apps don't work in DIrect mode yet, so you will need to use Extended and change the screen orientation. - fizzarangHonored Guest
"kojack" wrote:
"aviados" wrote:
And they still have not taken it back to replace me with another right product.
That's because this is the correct behaviour.
The DK2 uses a portrait mode mobile screen (specifically from the Samsung Galaxy Note 3 phone). This means it's natively addressed as 1080 x 1920. This is how it's exposed to windows. You can't get mobile screens of this resolution off the shelf that are landscape. But to fit in the rift it's mounted sideways.
There are three options for developers here:
- Use direct rift mode. This hides the sideways nature of the screen from you. You work with 1920x1080 and the sdk rotates it so it works.
- Use extended mode with top over bottom stereo and rotate the projection matrix of each eye.
- Use extended mode and rely on the end user to rotate the screen in their operating system by setting the rift as a portrait monitor. Now you have a regular 1920x1080 screen.
The third option is how most demos are currently working.
This is where you change the setting in Windows for the third option:
img]http://i.imgur.com/r4aC4F1.png[img]
any chance of explaining how to do the second option? this laptop currently does not have the ability to adjust screen orientation "fizzarang" wrote:
"kojack" wrote:
"aviados" wrote:
And they still have not taken it back to replace me with another right product.
That's because this is the correct behaviour.
The DK2 uses a portrait mode mobile screen (specifically from the Samsung Galaxy Note 3 phone). This means it's natively addressed as 1080 x 1920. This is how it's exposed to windows. You can't get mobile screens of this resolution off the shelf that are landscape. But to fit in the rift it's mounted sideways.
There are three options for developers here:
- Use direct rift mode. This hides the sideways nature of the screen from you. You work with 1920x1080 and the sdk rotates it so it works.
- Use extended mode with top over bottom stereo and rotate the projection matrix of each eye.
- Use extended mode and rely on the end user to rotate the screen in their operating system by setting the rift as a portrait monitor. Now you have a regular 1920x1080 screen.
The third option is how most demos are currently working.
This is where you change the setting in Windows for the third option:
img]http://i.imgur.com/r4aC4F1.png[img]
any chance of explaining how to do the second option? this laptop currently does not have the ability to adjust screen orientation
Easiest way is to render the two eyes into a render texture like normal (with a 16:9 texture), then when doing the distortion post process, either change the x,y coordinates of the vertices of the distortion mesh (rotate them 90 degrees) or multiply the projection matrix by a rotation matrix of 90 degrees around the z axis.
No idea about how to do that (or if it's possible) in Unity or UE4, I don't normally use them.
On the other hand if you aren't a developer, then this won't help. Methods 1 and 3 can be done by users, method 2 is only for programmers using client rendering mode of the sdk.- saviorntProtege
"aviados" wrote:
"mrdominick1025" wrote:
Hey guys, I just got my DK2 In the mail, Installed the Runtime, downloaded the SDK, Updated the firmware on the rift, I pretty much tried everything but it's still sideways, Am I missing something?
I understand you.
I'm with the same problem since their product came home to me
And they still have not taken it back to replace me with another right product.
Their product is not right and they do not do not take responsibility and replace it
Really disappointed.
Not entirely sure why it's their responsibility to make sure your computer settings are correct and/or to control the actions of developers that don't use the direct to rift option.
That's like telling HP or Dell that it is their responsibility that Windows 8 doesn't have a start menu, and they should replace the machine with a Windows 8 version with a start menu. - fizzarangHonored Guestto be fair to...is this an oversight..or a decision for the item?
is it FASTER RAW OR autoconverted to upright images?
or is this firmware flaw for taking that quick shortcut with phone software already requiring a conversion step?..
or it is one more way for windows to mess us over by requiring unnecessary graphical rotations. if the default settings were adjusted slightly we would not all need to do these third party renderings to get the default hardware to act in a vertical way
edit* i mean this laptop has no options for screen orientation. in PC INFO i can finally see the option for orientation, but the computer continues to lock this option. i don't know if this is price to pay for a 350$ gaming laptop (hopefully there is a settings somewhere i am missing
*laptop bought in new mexico 1 year ago for 350USD as a special including a neoprene sleeve, memory card, 6months of an antivirus for when windows stops supporting 7 and 8. it handles minecraft on the rift well. as well as league of legends with tri-def 3D... so i am easily willing to finally find the downside to this hardware being some switch for the graphics card to not have.. but i am told there is windows issue with an intel update maybe causing the software orientation problem - As has been discussed on here before, high res mobile screens are only available in portrait mode, because 99% of their market has been mobile phones. DK1 was fine because it was low res.
So the screen in the DK2 is physically addressed as 1080x1920.
There are chips that can do hardware rotation to turn the screen back to landscape mode, but they typically don't handle over 720p resolution. The only alternative is software rotation, which has to be done either by windows (use the screen rotation feature) or by the game software (Oculus' Direct To Rift mode does this for you)."fizzarang" wrote:
or it is one more way for windows to mess us over by requiring unnecessary graphical rotations.
You seriously think Microsoft might be trying to screw over vr headsets by forcing them to run sideways so you have to tick a box in your graphics settings? :shock:
You plug in a sideways screen, it appears sideways. That's not a microsoft conspiracy, it's just how it works. - fizzarangHonored Guestthere is a bug currently with a recent update, hopefully it is this screen orientation feature being locked.. but yeah windows seems to be frugal enough to charge me 10$ to update to windows 8.2 "with new official screen rotation support" as they have been proud to refurbish old features as new fixes constantly.
i mean it is half a days work to give a volume mixer to windows 3.1 users (megarace on the rift is going to seem lovely)
anyone have tips on how to unlock the screen orientation for this laptop? it may think it is a touchpad with a screenroation lock turned on - You could try this:
http://www.entechtaiwan.com/util/irotate.shtm
(I've never used it, just found it with google)
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 10 months ago
- 5 months ago