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FocusVRGames's avatar
FocusVRGames
Adventurer
9 years ago

My first VR Game demo (yet to be named) essentially Battleships VR

Hi all

I got my hands on a Oculus the beginning of December, followed quickly by the touch controllers. I have been a developer (mainly system development - web based) for a long time so thought I'd try my hand at game development.

First step, I picked up a copy of Unity watched and followed along with their space shooter tutorial and then got started on my own project.

Please watch the video, I've kept it short its only a couple of mins. I would really appreciate some feedback. (Note I set the AI to have 3 shots to try get some hits quicker, usually the AI would only have one shot)

https://youtu.be/AqlFb1NypQA



Here is what I have after around 4 weeks of development
Built the environment
Built the game play
Built the easy AI
Animations
Special Effects
Options screen to adjust for lower powered machines (with persistence between sessions)
Recenter via the A button or Oculus home
Haptic feedback 
Sounds
Touch controllers
Learnt so much from zero knowledge of games to what you see on the video
Have most things now controlled through, Prefabs and my built GameController, HapticsController, SoundController and OptionsController) which enables me to do things like gameController.Sounds.PlayExplosion(); and gameControler.Haptics.ActivateSwitch();
Produced a steady 90fps (I had a steep learning curve for this one, with numerous drops to 45fps followed by hours of trying to establish what had happened, these times were probably when I learnt the most about the engine, lighting, particles, shadows, batching, GI, Baking etc..)
 
I expect my next steps to be something like the below
Revisit the environment to add some finishing touches
Local Multiplayer (one person on the computer, the other in the Rift)
Normal and Difficult level AI
Tutorial Section
Single Player Campaign (Mission based)
Multiple play types (3 - 5 shots per term, one shot per remaining ship)
Online Multiplayer
Enhanced Game play Mode (I have a whole list of cool things I'd like to try in an update version, things like scouting planes, the ability to move your ship to another area on the board, ship upgrades like armor and fire power, so one hit won't necessarily destroy but will reduce the health dependent on the level of fire power from the attacking ship)
Multilevel, to allow for things like depth charges, so a 10 x 10 x 3 grid in place of a 10 x 10
Multiple game zones, space, pirates or indeed space pirates
Potentially commission some 3D models, I currently using free internet ones and wouldn't mind upgrading them.
Ship Customisation to allow you to colour / design them in the game.
High score boards and a way of achieving high scores / ranks and some incentive to achieve those ranks.
Decide a price point (no idea on this - how must would you want to pay to play a game like this?)

Well thanks for reading and looking, if you have any questions, suggestions, comments (both good and bad) I'm a developer I'm used to critical feedback :smile: 
 
I would love to hear from you.
Mike

2 Replies

  • Would like to pay $4.99 - $7.99 for a game like this. I love table-top like strategy play.
    My suggestion is to ignore multiplayer aspect in initial version. Focus on solid single player experience first.

    Good luck, hope to see it alive on store soon. :)