Forum Discussion
Duncan
9 years agoProtege
It would be best if you used an Oculus SDK implementation
I totally agree. But for that I have to have a large enough schedule to implement both. Which at present is not the case.so you get higher perceived latency in head rotation
This is not just high, it is really high. i.e. Move head, watch scene catch up. The odd thing is that all my rendering and OpenVR's rendering is laggy, but the Guardian mesh is rock solid. Is that the effect you would expect me to be seeing?
Is there a way for me to disable TW?
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