Forum Discussion
Duncan
9 years agoProtege
My OpenGL OpenVR application is very laggy
Hi All, I have an OpenGL application that is using OpenVR. (I know Rift is best with Oculus API, but as yet I do not have that option) Using a Vive every thing is fine. But using a Rift the image i...
Duncan
9 years agoProtege
Can you create a minimal application that you can put somewhere to show the effect?
Not in the short term. But I'll see what I can knock together, would you want code? Thanks for the offer of help.Also, you shouldn't require any explicit flushing unless you're doing things on multiple threads / GL contexts and need to do some form of synchronization.
I get the effect with out any threading. But I do have a threaded rendering option, which makes little difference to the issue.Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
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