Forum Discussion
shawncw1
11 years agoHonored Guest
My VR unity experience keeps crashing with a ntdll.dll error
Hey everyone, I'm working on a VR social world called Convrge where people can meet up and hang out with others. I thought I would lead with this since our build is public so if anyone is able to ...
shawncw1
11 years agoHonored Guest
"DeanOfTheDrivers" wrote:
If you allow for an exclusively 2D mode, do you still get the crash if you don't integrate the Oculus SDK?
The "2d mode" actually uses the Oculus SDK to check if a Rift is detected and if not it shows fullscreen (it's even the same build).
"homin.Baldozer" wrote:
What the API compatibility level do you use in Unity?
If you use .NET 2.0 subset, what if you build the project with .NET 2.0?
We are currently using .NET 2.0
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