Forum Discussion
Tbone
12 years agoProtege
Necessary Enhanced Abilities for Virtual Reality
I want to share a few ideas I had about the best way to handle communication, locomotion, and interaction in VR. The concepts are simple, and most are obvious, but I thought it was worth sharing. Some...
cubytes
12 years agoProtege
TELEKINESIS - controlling matter with your mind
TELEPATHY - communication via direct link
FLIGHT
TELEPORTATION
Awesome! Very interesting ideas. I agree these powers should definitely be implemented in some standardized way across all virtual world experiences otherwise it will be a complete mess trying to learn and relearn how to do these actions or powers for each individual virtual world or virtual reality.
Honestly I haven't gotten this far just yet. I have been focusing more on a VR equivalent for a "main menu" or "desktop". My main goal is to instantly immerse users into VR in a semi-stationary main menu that leverages positional tracking in a very interesting way.
I think action orbs would be a very simple way to have all these powers at your fingertips. You would have an action orb that floats and follows you around like a companion would in an ARPG (but this companion would just float through anything). when you need a in game menu you simply stop moving then look at the orb for x amount of seconds and an in game menu emerges from the orb. to close the menu you can close it from the menu or just simply look away and the in game menu automatically fades back into the orb.
use action orbs menus to:
-turn off and on game settings such as persistent on screen reticle/cursor
-you can use action orb menus to initiate a telepathic shout or telepathic direct call
-use action orbs to highlight and pull in objects via telekinesis
-use action orbs to teleport
flying and any kind of movement in a virtual world/reality will most likely be tied to some physical controller for now so no need to use an action orb for that...
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