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zork2001's avatar
zork2001
Heroic Explorer
11 years ago

Never have a good time in walking around games DK2

Every game where you walk around stop and walk some more instantly start feeling sick, headache, eye strain all that; for anything that you’re in one place or moving at a slow constant pace I am fine with. I heard Palmer or someone say the starting and stopping messes with your equilibrium or something, I Don’t know is there anymore talk on how to resolve this or is it just VR best practices not to have you walk around?

8 Replies

  • The problem is that one quickly associates VR with nausea - and that snuffs out any enjoyment. At first I thought simulation sickness was due to judder, gjosting, and all the rest. But even with absolutely smooth movement whenever I lurch to the left, right or forward I feel queasy. Just thinking about it put me off.
  • the most important part of VR is that as soon as you start to feel even slightly weird you have to stop using it for the day. this is imperative. you have to stop before you start getting the nausea.

    trying to "push through" will only increase the nausea, AND it will make it come faster the next time. If you ease into it, making sure you never get to the nausea point, your body does become accustomed to it. then you can go hours on end without many problems.

    for me personally, i've found that some games are just not good for VR. i don't know if it's the optimization, or the low fps, the movement speed, or just how the game is rendered....it just doesn't agree with me. one such game is TF 2, i just can't play in with VR. it makes me sick. however, Skyrim i can play for hours without much problem.

    how fast the character moves is also important. even in Skyrim i usually start off by walking slowly around for the first couple of minutes and not doing any sudden spin moves. then, when my brain catches up with it, i can move more freely.

    having said all this, i'm sure there are some people that are much more prone to nausea than others, just like sea sickness. some people rarely get sea sick, other just think about a moving boat and start feeling queasy. i myself don't get sea sick easily.
  • "morenosuba" wrote:
    the most important part of VR is that as soon as you start to feel even slightly weird you have to stop using it for the day. this is imperative. you have to stop before you start getting the nausea.

    trying to "push through" will only increase the nausea, AND it will make it come faster the next time. If you ease into it, making sure you never get to the nausea point, your body does become accustomed to it. then you can go hours on end without many problems.

    for me personally, i've found that some games are just not good for VR. i don't know if it's the optimization, or the low fps, the movement speed, or just how the game is rendered....it just doesn't agree with me. one such game is TF 2, i just can't play in with VR. it makes me sick. however, Skyrim i can play for hours without much problem.

    how fast the character moves is also important. even in Skyrim i usually start off by walking slowly around for the first couple of minutes and not doing any sudden spin moves. then, when my brain catches up with it, i can move more freely.

    having said all this, i'm sure there are some people that are much more prone to nausea than others, just like sea sickness. some people rarely get sea sick, other just think about a moving boat and start feeling queasy. i myself don't get sea sick easily.


    When movement is fixed, as in Haunted Rift, no problem. But ten minutes walking around in the Rftmax Theatre and I get sweaty, and feel a little off-colour...

    It's odd, because I'm not prone to motion sickness - I took flying lessons when I was eleven, no sickness at all. But flying about in VR? Not good! I, too, don't suffer from sea-sickness or car-sickness.

    It's not just an issue with DK2. I get the same queasiness to a lesser extent, though not walking around, when viewing VR in a smartphone headset I guess it's an eye-ear, motion-balance thing that'll probably be sorted out as the tech improves.
  • zork2001's avatar
    zork2001
    Heroic Explorer
    When movement is fixed, as in Haunted Rift, no problem. But ten minutes walking around in the Rftmax Theatre and I get sweaty, and feel a little off-colour...

    It's odd, because I'm not prone to motion sickness - I took flying lessons when I was eleven, no sickness at all. But flying about in VR? Not good! I, too, don't suffer from sea-sickness or car-sickness.

    It's not just an issue with DK2. I get the same queasiness to a lesser extent, though not walking around, when viewing VR in a smartphone headset I guess it's an eye-ear, motion-balance thing that'll probably be sorted out as the tech improves.


    Exactly what I am talking about “get sweaty, and feel a little off-colour...” is probably the best way to explain it. This happens even quicker when I turn with a joystick in VR, pretty much starts going down hill the first time I do that.
  • obzen's avatar
    obzen
    Expert Protege
    It sounds like classic VR sickness, so you're not alone, although I don't know the best way to approach it.

    Oculus maybe could do more explaining the symptoms, through some video, offering ways of alleviate them, and eventually help rid of them entirely. After all, they should be the ones most qualified to understand the problem. I don't suffer from it, so I suppose it's quite possible that the majority of users could just get 'cured' with the proper methodology.

    Maybe they could come up with some specific VR application that help the user acclimatize slowly, as part of their VR application suite. This is gonna be a problem at launch, and it will be probably be put square on their shoulders.
  • zork2001's avatar
    zork2001
    Heroic Explorer
    Just watched Tested, sounds like a lot of the new games coming out will have you teleport from one location to another to avoid walking around. Kind of sucks that there is not workaround in sight for this, besides what actually walking around in your room? Not going to happen anytime soon.



  • Anonymous's avatar
    Anonymous
    In my experience, slowing down movement speed goes a long way towards decreasing VR sickness. If your game has speed setting accessible, dont hesitate to turn it down. In addition to that, moving strictly forward can help, so bind movement to buttons instead of analog stick, because stick always wobbles a little from side to side. Also, I find that standing helps a little.