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Tgaud's avatar
Tgaud
Honored Guest
12 years ago

New game Idea for VR.

I just read a topic of cubytes (giving him credits for that) and it gave me a new game Idea.

A VR new "combat style" or RPG style
a naruto like game, where you have to learn and reproduce a "signs" serie with hands to create magical techniques.
(wind, fire, invisibility, duplication, teleportation, everything).
Instead of using a controller with a serie of button press, you use your hand and replicate a serie of precise signs with them.

You play side by side on the living room, but each one see his ennemy in front of him in the rift/morpheus.

Instead of combat game with complicated buttons combo, or dangerous gesture, you would have to master
Hands movment very fast.

So the battle would look like the Jutsu with hand movment in naruto, more or less.
something with good cinematics, giving you time to make a counter jutsu.

The interest would be to learn jutsu from each class, try some way to learn them (secrets jutsu too)
And master them to do it quickly. The power would come in part from the précision of it.
Best jutsu would be complicated to make, and have only a few counter. Or would have a very fast cinematic giving very little time to the opponent to counter.

The skill and interest would be to know the most jutsu you can, think fast and react fast with dexterity.
And fin creative way to make the jutsu interefere with each others.


There would be a lot of interesting gamepaly involved.
And jutsu countering and interfering with each others.

We could also think about game, with team of multiple players doing jutsu teamplay ;)

5 Replies

  • In the game Arx Fatalis (awesome first person rpg), you cast spells by drawing runes in the air using your hand (mouse controlled). That would be rather cool in VR with hand tracking. The naruto style jutsu is heavily finger based, which is a bit harder to track at the moment, while hand movement patterns are easier (hydra, stem, priovr, etc).


  • "Tgaud" wrote:
    I think kinect is the answer here.

    Assuming you never turn around in the game and the hand gestures only use 1 finger and 1 thumb (which is what the kinect 2 tracks).
  • What a great game idea! This could be used used in many other Genres including; Fitness,i.e., Yoga Music, "Garage Band VR" anyone? Talk about an Air Guitar, how about Air Drums too? Every Martial Arts involve precise motion and precise tracking too.

    Precision gesture control, tracking and tactile feedback will always be critical to immersion. Every game Avatar's hand, finger and arm motion and tactile feedback requirement could benefit from this type of precision.

    The precision required to track your arms, hand and fingers is available now! Forget Kinect, take a look at the MYO wearable gesture control device from Thalmic Labs of Waterloo, Ontario, Canada.

    Thalmic Labs' MYO is a very strong solution to many VR gesture control challenges, including the precision gesturing needing during; VRsurgery, VRmachinery operation, VRflight simulation. Just imagine flying the Lunar Lander with only VR hand gestures and the Oculus Rift!! Just reach out and touch the buttons virtually! What a mind blowing possibility! I want it, I want it all and I want it now!

    https://www.youtube.com/watch?v=oV0PbKZyqg8&feature=youtu.be

    I just read at RoadtoVR that Thalmic 's Myo is shipping, and at only about $150.00, very affordable. I hope its $150.00 a pair!

    Gesture Control with Tactile Feedback is my holy grail. I believe that smarter people than me are already working on exceptional solutions. I continue to think that Tactile feedback is the real challenge. I still want my brain to feel the button, lever or wheel that I'm touching.
    I still can't wait for for the future to get here... Never mind it just arrived :- )
  • "Wingrider" wrote:
    I just read at RoadtoVR that Thalmic 's Myo is shipping, and at only about $150.00, very affordable. I hope its $150.00 a pair!

    It's not shipping yet, that starts next month for the dev kit and september for consumer version (no real difference, just software availability). It's $149 for a single arm band.

    "Wingrider" wrote:
    Thalmic Labs' MYO is a very strong solution to many VR gesture control challenges, including the precision gesturing needing during; VRsurgery, VRmachinery operation, VRflight simulation. Just imagine flying the Lunar Lander with only VR hand gestures and the Oculus Rift!! Just reach out and touch the buttons virtually! What a mind blowing possibility! I want it, I want it all and I want it now!

    The MYO is an interesting device, but it's abilities aren't exactly what you seem to think.
    It has a single IMU (accelerometer / gyroscope / magnetometer) for arm tracking. Angle should be fine, but position will have drift same as other single IMU devices (which is why Oculus DK2 needs the camera).
    The finger tracking only recognises 5-10 hard coded gestures (such as a fist, a flat palm, etc). You won't have full tracking of each finger in a VR app, just 5-10 gestures that trigger actions.
    https://developer.thalmic.com/forums/topic/255/

    For VR finger tracking you need something more like the DG5 VHand.
    IMU based hand tracking and 5 finger sensors (12 bit each). Although that still isn't enough for accurate tracking, each finger needs two sensors (three joints per finger, but end two aren't individually controllable) and the thumb needs special handling (one simple joint sensor, then some way of tracking the two dimensional movement of the upper joint).
    (Pretty expensive though, considering it doesn't track all possible movement of fingers)