Forum Discussion
Tgaud
11 years agoHonored Guest
New game Idea for VR.
I just read a topic of cubytes (giving him credits for that) and it gave me a new game Idea. A VR new "combat style" or RPG style a naruto like game, where you have to learn and reproduce a "sign...
kojack
11 years agoMVP
"Wingrider" wrote:
I just read at RoadtoVR that Thalmic 's Myo is shipping, and at only about $150.00, very affordable. I hope its $150.00 a pair!
It's not shipping yet, that starts next month for the dev kit and september for consumer version (no real difference, just software availability). It's $149 for a single arm band.
"Wingrider" wrote:
Thalmic Labs' MYO is a very strong solution to many VR gesture control challenges, including the precision gesturing needing during; VRsurgery, VRmachinery operation, VRflight simulation. Just imagine flying the Lunar Lander with only VR hand gestures and the Oculus Rift!! Just reach out and touch the buttons virtually! What a mind blowing possibility! I want it, I want it all and I want it now!
The MYO is an interesting device, but it's abilities aren't exactly what you seem to think.
It has a single IMU (accelerometer / gyroscope / magnetometer) for arm tracking. Angle should be fine, but position will have drift same as other single IMU devices (which is why Oculus DK2 needs the camera).
The finger tracking only recognises 5-10 hard coded gestures (such as a fist, a flat palm, etc). You won't have full tracking of each finger in a VR app, just 5-10 gestures that trigger actions.
https://developer.thalmic.com/forums/topic/255/
For VR finger tracking you need something more like the DG5 VHand.
IMU based hand tracking and 5 finger sensors (12 bit each). Although that still isn't enough for accurate tracking, each finger needs two sensors (three joints per finger, but end two aren't individually controllable) and the thumb needs special handling (one simple joint sensor, then some way of tracking the two dimensional movement of the upper joint).
(Pretty expensive though, considering it doesn't track all possible movement of fingers)
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