Forum Discussion
baloniman
12 years agoHonored Guest
New SDK issues with water4 advanced Unity4.5
I've tested both the old SDK and the new SDK using Unity Pro Water 4. In the old SDK it will render the shore line and foam around objects in the water just fine. After messing awhile with the new SDK I cannot seem to get the shore edge blend effect working. It works fine in preview however when rendered to the oculus camera's in play mode the effect goes away. Anyone run into the same problem or perhaps have some suggestions ?
Also what's going on with the gray preview screen in Unity unless you have it set to Free Aspect?
Also what's going on with the gray preview screen in Unity unless you have it set to Free Aspect?
1 Reply
- balonimanHonored Guestfigured it out messing around with different layers and depths set on duplicate Left and Right OVR cameras. Make sure you duplicate under the same child you don't want more than on OVRCameraController per scene. Hope this can help someone who is wrestling with the same issue!
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