Forum Discussion
Berticus3rd
12 years agoExplorer
New to it all
Heya all.
I've been reading here for easily over a year and the last few months daily. Figured it about time to join . I've been following the oculus since the kickstarter and was really hoping cv1 would land early 2014. Now that's not the case and it's likely to be an approx 15 month wait, I'm thinking of filling that time by learning how to make virtual environments for the rift.
Anyone have any tips and pointers? I'm thinking ill be needing to learn blender and unity? I'm trying to be realistic and assume making environments to walk around should be a bit easier than fully fledged games?
I've been reading here for easily over a year and the last few months daily. Figured it about time to join . I've been following the oculus since the kickstarter and was really hoping cv1 would land early 2014. Now that's not the case and it's likely to be an approx 15 month wait, I'm thinking of filling that time by learning how to make virtual environments for the rift.
Anyone have any tips and pointers? I'm thinking ill be needing to learn blender and unity? I'm trying to be realistic and assume making environments to walk around should be a bit easier than fully fledged games?
6 Replies
- raidho36ExplorerTips? More geometry less fake effects, and 1:1 items scale. What looks well on the screen may look like garbage in the Rift and vice versa. So just keep the scale 1:1 no matter what it looks like.
- Berticus3rdExplorerCheers radiho36. I'll definitly keep that in mind. The new world that the rift is opening up is super exciting... And I've not even had the joys of trying out a DK1 :(
- CarterOfEarthHonored GuestGoogle Oculus Best Practices and have a look at Michael Abrash's Steam Dev Days talk
- NevolmonHonored GuestWell this depends on a lot of things. Are you already familiar with 3d modeling and texturing? if not you will have a lot to learn, it took me a year to get to where I am today(picture for an idea of my current ability. http://i.imgur.com/2i34lBT.jpg ) and I'm still not even close to competing with the work of professionals. To be honest I'm looking for some indies to work with so I can get more practice while at the same time helping them to make their games. But if you want to know where to start, go look at the basic blender tutorials on CGcookie since I doubt you have access to 3dsmax or maya. It has more quirks than any program ever but ya gotta do what ya gotta do. Also if anyone in this thread wants someone to help with 3d graphics i'll do stuff free of charge, it won't be of the greatest quality but it beats paying for prefabs or just using textureless shape primitives. Like I said I need practice and i'd be more than happy to help the developer community.
- cleverusernameExplorerAwesome! Up here in Seattle we have a university called the Academy of Interactive Entertainment. Look them up, they compete with Full Sail, and have valve members on the board. Designed to teach newcomers for cheap how to make games, graphics, etc. They have offices in other cities too. http://www.aie.edu.au/
- AnonymousWelcome!
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