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comport9
12 years agoHonored Guest
New way to combat lag?
If others have already posted this I apologize. But here's an article detailing Microsofts attempts at reducing lag during remote gaming using cloud computing. I don't see why the same technology couldn't affect the Rift positively as well.
http://www.extremetech.com/gaming/188544-microsoft-research-invented-video-game-time-travel-to-fix-cloud-gaming
http://www.extremetech.com/gaming/188544-microsoft-research-invented-video-game-time-travel-to-fix-cloud-gaming
2 Replies
- mesofireHonored GuestLatency is the reason why this will never work. Microsoft have been peddling "the cloud" nonsense as a marketing tool so I wouldn't believe the hype.
- comport9Honored GuestNot sure if you actually read the article, but it's essentially about using prediction techniques to pre-generate screens so that the player already has the screen without having to wait for the info sent to the "cloud" and back again; thereby reducing the latency you're describing.
Regardless, just thought I'd throw it out there. Do with it what you will.
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