Forum Discussion
RoryLaneLutter
10 years agoProtege
No attachments of type Unitypackage? c'mon.
I had a much better question, and I might submit it later when I've had an opportunity to FTP my Unity package to my website so I can provide a link here. I find it amazing that this website does...
RoryLaneLutter
10 years agoProtege
Thank you very much cybereality, and I appreciate your attention to my issue.
That might work, and I might try that next time. I just figured I should maybe mention that issue.
Today, I had a problem, and I thought it might be smart to approach the community for help. So, I packed my project into a neat little directory structure, cleaned it up as to not confuse someone kind enough to review it, and went to post it on the forum. It's 7MB.
So, I come up against the 2MB limit.
Okay, fine. It was a little ambitious to include a skybox, and a normal mapped environment was a little over the top. Of course, I only added that shit for the sake of making a decent post about my problem, but I removed everything graphical, cleansed interdependencies from my project, and exported a minimalist project with just my core classes. (37k). I try to upload it, and now the no .unitypackage limitation come's up.
Now I'm out like a half an hour just trying to interface with the site.
So, I mean this with no disrespect.
You are now a part of one of the most powerful software companies on the planet. You have a forum where you encourage developers to exchange information. On this forum, you have a 2MB limit, which is puny compared to the vast majority of Oculus Rift experiences, and you don't accept the file format of one of your most prolific development partners. What is the cost benefit analysis of restricting user file sharing to 2MB and blocking this important file format? It think it's pretty clear that these are silly restrictions at this point.
Anyway, no harm done. I've uploaded the files to an FTP.
Best Regards -Rory-
That might work, and I might try that next time. I just figured I should maybe mention that issue.
Today, I had a problem, and I thought it might be smart to approach the community for help. So, I packed my project into a neat little directory structure, cleaned it up as to not confuse someone kind enough to review it, and went to post it on the forum. It's 7MB.
So, I come up against the 2MB limit.
Okay, fine. It was a little ambitious to include a skybox, and a normal mapped environment was a little over the top. Of course, I only added that shit for the sake of making a decent post about my problem, but I removed everything graphical, cleansed interdependencies from my project, and exported a minimalist project with just my core classes. (37k). I try to upload it, and now the no .unitypackage limitation come's up.
Now I'm out like a half an hour just trying to interface with the site.
So, I mean this with no disrespect.
You are now a part of one of the most powerful software companies on the planet. You have a forum where you encourage developers to exchange information. On this forum, you have a 2MB limit, which is puny compared to the vast majority of Oculus Rift experiences, and you don't accept the file format of one of your most prolific development partners. What is the cost benefit analysis of restricting user file sharing to 2MB and blocking this important file format? It think it's pretty clear that these are silly restrictions at this point.
Anyway, no harm done. I've uploaded the files to an FTP.
Best Regards -Rory-
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