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atavener's avatar
atavener
Adventurer
13 years ago

No one else using PSMove?

Razer, Kinect, Myo, Wii... but no one considers the PS Move?

I picked one up a few months ago specifically to work with the Rift on my computer.

I chose it in preference to other options for these reasons:
-accurate positional tracking (when within the camera volume and not completely occluded)
-fast response
-no wires

Kinect -- Fantastic idea, best current option for tracking a body, and this will be a technique used heavily in the future -- probably as one facet of a multifaceted solution (like the PS4 cam). But it's too crude and slow for bringing your influence into a virtual world.

Razer -- The best I can figure is that this is worse in most ways than a PS Move in each hand. Tethered, short range, and reports on positional accuracy seem inconsistent.

The key thing I want is a "virtual grip", with low latency and high accuracy. The camera-tracked-globe helps greatly with low latency and positional accuracy. An analog trigger provides an abstraction of grip (not ideal), but it's a reliable mechanical control. The weak point is in orientation tracking, and being out-of-camera. It would be possible to use two cameras (or more), though processing requirements and complexity of sensor-fusion goes up. I'm still not sure what's up with the orientation decalibrating on me... Some games seem to track it fine and others don't. The PSMoveAPI I'm using on the PC seems to suffer more drift than I see from Sony, but I'm still experimenting. The potential seems there, anyhow.

And Myo... no one has one yet, right? It has a cool factor, but I am very skeptical about the reliability and accuracy of finger-actuation. Also, how accurate does it track hand position/orientation in space? It might be fine for doing relative swipes and coarse gestures, but *locating* your hand correctly, so that your virtual hand corresponds to the real one... I have my doubts about it's value here.

There are other like LEAP -- again, great stuff... but relevance to a virtual world? Possibly for an application involving intricate hand work at a table -- no action or large motions; also latency and errors processing the complex data.

I'm no PS Move fanboy. It's gimmicky and not nearly enough... but for a virtual grip it seems better than the other readily available options (with the exception some specific uses!).

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