Forum Discussion
Anonymous
11 years agoNot applicable
No sRGB inside HMD (OpenGL, SDK 0.4.3)
Hello, Here is my experience with the DK2 so far. I work with SDL2, OpenGL 3.3 in default profile (compatibility ?) and Windows 7 64 bits for now. I was surprised to get the Direct HMD mode working...
Anonymous
11 years agoNot applicable
"ockiller" wrote:
In extended mode are you able to set the DK2 to 75 Hz ?
I used to get 75 Hz in extended mode - without judder, but with a visible tear line in the right eye.
"ockiller" wrote:
Also, try to play with VSync option in nVidia Control Panel. I also put a SDL_GL_SetSwapInterval(0) to try to disable VSync. I think it can interferes badly with SDK VSync.
Thanks! Setting VSync in the nVidia driver to application controlled did the trick (I had it set to adaptive VSync before; never had an application affected by it in Direct Mode).
Direct Mode is now perfectly smooth and running at 75 Hz.
However, I now get terrible judder in extended mode (even though it's running at 75 Hz)... *sigh*
Changing VSync settings via SDL_GL_SetSwapInterval() doesn't help and worst of all, I can't even get back to the more-or-less working state I had before. I'm at this point again, where I get the feeling that either Windows, the Oculus SDK or the nVidia driver is trolling me. :?
However, since Direct Mode is more important going forward, I'm going to concentrate on that for the time being. Next step: Get sRGB working: viewtopic.php?f=34&t=16186&p=211893#p211909 [edit]: WORKS!
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