Forum Discussion
Anonymous
11 years agoNo sRGB inside HMD (OpenGL, SDK 0.4.3)
Hello, Here is my experience with the DK2 so far. I work with SDL2, OpenGL 3.3 in default profile (compatibility ?) and Windows 7 64 bits for now. I was surprised to get the Direct HMD mode working...
Anonymous
11 years agoNo, nothing special. Maybe with the client distortion renderer you will get more information on your problem :|
I tried the 0.4.3 SDK, we have to apply skynet's workaround to get gamma-correct colors with direct-HMD mode. But now I have a new problem, if I set a fullscreen window I get most of the time a very low framerate (1 fps at most). The application seems to wait idly very regularly. If the window doesn't have focus it's back to normal. If I create a windowed window it's okay most of the time. It seems related to this : viewtopic.php?f=34&t=16171
I tried the 0.4.3 SDK, we have to apply skynet's workaround to get gamma-correct colors with direct-HMD mode. But now I have a new problem, if I set a fullscreen window I get most of the time a very low framerate (1 fps at most). The application seems to wait idly very regularly. If the window doesn't have focus it's back to normal. If I create a windowed window it's okay most of the time. It seems related to this : viewtopic.php?f=34&t=16171
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