Forum Discussion
Anonymous
11 years agoNo sRGB inside HMD (OpenGL, SDK 0.4.3)
Hello, Here is my experience with the DK2 so far. I work with SDL2, OpenGL 3.3 in default profile (compatibility ?) and Windows 7 64 bits for now. I was surprised to get the Direct HMD mode working...
skynet
11 years agoHonored Guest
BTW: Is TimeWarp working for you?
Latency testing might be broken with sRGB. In the 0.4.2 code I saw that in the 'latency pixel' render code is trying to 'counter' sRGB encoding in the shader instead of just disabling GL_FRAMEBUFFER_SRGB when rendering that pixel. In conjunction with the other anormalies with sRGB, we could assume that it all doesn't work well.
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