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Anonymous
11 years agoNo sRGB inside HMD (OpenGL, SDK 0.4.3)
Hello, Here is my experience with the DK2 so far. I work with SDL2, OpenGL 3.3 in default profile (compatibility ?) and Windows 7 64 bits for now. I was surprised to get the Direct HMD mode working...
HartLabs
11 years agoHonored Guest
Thanks! I got it working, kind of. I was calling ovr_Initialize() prior to creating the window but after allocating the window variable. Moving both to after ovr_Initialize() fixed it right up.
It is still not usable though. I am getting 37.5fps with minimal GPU load. Tried all versions of VSync settings in the NVidia control panel. Additionally on the rift (not the mirror) I get double images. I tried to disable mirroring to troubleshoot more but if in initialization I call:
I crash with the message "Interfering software is preventing your rift from activating...". Any ideas?
It is still not usable though. I am getting 37.5fps with minimal GPU load. Tried all versions of VSync settings in the NVidia control panel. Additionally on the rift (not the mirror) I get double images. I tried to disable mirroring to troubleshoot more but if in initialization I call:
ovrHmd_SetEnabledCaps(program.oculus.hmd, ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction | ovrHmdCap_NoMirrorToWindow);
I crash with the message "Interfering software is preventing your rift from activating...". Any ideas?
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