Forum Discussion
Anonymous
11 years agoNo sRGB inside HMD (OpenGL, SDK 0.4.3)
Hello, Here is my experience with the DK2 so far. I work with SDL2, OpenGL 3.3 in default profile (compatibility ?) and Windows 7 64 bits for now. I was surprised to get the Direct HMD mode working...
Anonymous
11 years agoThere are some (different ?) performance problems here and there for now. Some have sometime abyssal performance (way below 1 fps) like I did with 0.4.3. I now only create a window (not fullscreen) for direct and extended mode and I don't have this problem anymore. It's also the only way to make things work fine on computers with lower resolution than 1080p.
jspenguin (thanks a lot for the SDK DLLs !) also reported a fairly high cost of the function ovrHmd_EndFrame() especially since 0.4.3. An Oculus dev explained that they actually use 2 sync points to reduce latency, and that can hinder performance somewhat. Better solutions should come in the future. But with V-Sync off, I can't have more than ~160 fps with a spinning cube :( (okay, Core 2 Duo, 9800 GTX..., but still, not much room for nice graphics).
jspenguin (thanks a lot for the SDK DLLs !) also reported a fairly high cost of the function ovrHmd_EndFrame() especially since 0.4.3. An Oculus dev explained that they actually use 2 sync points to reduce latency, and that can hinder performance somewhat. Better solutions should come in the future. But with V-Sync off, I can't have more than ~160 fps with a spinning cube :( (okay, Core 2 Duo, 9800 GTX..., but still, not much room for nice graphics).
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