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Subcide
13 years agoHonored Guest
Non-PC integration (Next gen consoles?)
Is there any information on what the future of Oculus hardware might be in terms of Console gaming? Everything I've read here has been very PC gaming focussed.
With cross-platform engines like Unreal supporting it, what would need to happen to be able to plug the rift into a PS3 or Xbox and play? I don't know much about console drivers, but I assume games could ship (or software update) with the necessary stuff included to support it as a control scheme.
Obviously current gen consoles may not be powerful enough to support rendering 2x views (with the exception of games that support split-screen multiplayer), but because next-gen consoles will be releasing before the consumer Rift, it seems like a no brainer :)
Thoughts?
With cross-platform engines like Unreal supporting it, what would need to happen to be able to plug the rift into a PS3 or Xbox and play? I don't know much about console drivers, but I assume games could ship (or software update) with the necessary stuff included to support it as a control scheme.
Obviously current gen consoles may not be powerful enough to support rendering 2x views (with the exception of games that support split-screen multiplayer), but because next-gen consoles will be releasing before the consumer Rift, it seems like a no brainer :)
Thoughts?
7 Replies
- renderingpipeliHonored GuestThat's totally up to Sony/Microsoft to decide. They could approach Oculus to add support, they could even try to build there own HMD but they could also simply disallow developers to ship games with HMD support even if it would be technically possible.
Consoles are not open platforms and the vendors can forbid you to release a game on there console for any reason ("Your main character wears pink shoes? Not on our system!"). - cyberealityGrand ChampionYeah, we would love to be on consoles. It might be a stretch for current-gen consoles to maintain 60fps in stereo, but surely the next-gen consoles could handle this. It's more a question about certification. It's not like on the PC where you can do basically anything you want. So this may be a challenge, but we will see what happens.
- LathspeLLHonored GuestI do have high hopes for the PS4 support. Since the PS4 announcement I'm led to believe that Sony shows great interest on expanding the experience. They are not closed minded for the environment anymore. They learnt their lesson with PS3.
Also partnership with Oculus is a great way to make use of their Move set.
Also if I remember correctly, Nate Mitchell demoed the Rift to Sony a month ago, I'm curious what happened on that presentation too :D.
If Sony announces partnership with Oculus, I will probably say goodbye to the real world. - VaerraentHonored GuestThe primary challenge in delivering this to consoles isn't so much the hardware (though that is indeed important), I think it's more about creating a polished package that can be delivered to the end user. On Oculus' side, that'll mean establishing some sort of standardized configuration/tutorial procedure to get a VR user accustomed to their 'VR legs' with persistence of data, so important configuration aspects like IPD can be preserved between game sessions. It'll also require standardized procedures and specifications for developers to follow to provide Rift capabilities (60 fps in 3D, head tracking, FoV for a start) alongside research into exactly what experiences are pleasant or unpleasant for the majority of users.
Work on this can't truly start until us PC hackers/developers blaze a rough trail that can be further refined by the more casual/general console side. - SubcideHonored GuestPS4 would be great indeed. I basically just want to see what thatgamecompany (Journey, flOw) would make for it ;)
- occhiowalkerHonored Guestthis topic is very beautiful and I am happy to participate. I think that Microsoft (Xbox infinity) and Sony (PS4) will be forced to include Oculus Rift in display devices compatible with their next console. If they did not lose a slice of the market too high in relation to the PC world. Many console users seeing the wonders obtainable with Oculus, Hydra and Virtuix Omni would migrate to the PC world (I'd be one of them). They can not afford it.
- edulinaresHonored Guest
"cybereality" wrote:
Yeah, we would love to be on consoles. It might be a stretch for current-gen consoles to maintain 60fps in stereo, but surely the next-gen consoles could handle this.
PS3 and X-Box 360 could at least acknowledge the Rift as a monitor and split the image in two, making it a personal large screen monitor, despite not using the headtracking or 3D effects. Just a fw updaete and voila. Also PS3 has a lot of 3D games that should`t be too hard to code for Rift. Just imagine Uncharted 3, Killzone 3, Motorstorm and particularly Shadows of the Colossus.
But those are past waters...the next-gen consoles are the real deal, I believe once the consumer Rift is out, if it sells as much as it`s shaping up to sell, Sony and MS will eventually have to add support. The Rift might just be the next big thing in gaming technology and they won`t want it to remain exclusive to PC`s.
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