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Subcide
12 years agoHonored Guest
Non-PC integration (Next gen consoles?)
Is there any information on what the future of Oculus hardware might be in terms of Console gaming? Everything I've read here has been very PC gaming focussed. With cross-platform engines like U...
Vaerraent
12 years agoHonored Guest
The primary challenge in delivering this to consoles isn't so much the hardware (though that is indeed important), I think it's more about creating a polished package that can be delivered to the end user. On Oculus' side, that'll mean establishing some sort of standardized configuration/tutorial procedure to get a VR user accustomed to their 'VR legs' with persistence of data, so important configuration aspects like IPD can be preserved between game sessions. It'll also require standardized procedures and specifications for developers to follow to provide Rift capabilities (60 fps in 3D, head tracking, FoV for a start) alongside research into exactly what experiences are pleasant or unpleasant for the majority of users.
Work on this can't truly start until us PC hackers/developers blaze a rough trail that can be further refined by the more casual/general console side.
Work on this can't truly start until us PC hackers/developers blaze a rough trail that can be further refined by the more casual/general console side.
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