Forum Discussion
ryleysill
9 years agoHonored Guest
(Noob Question) How to open the Oculus samples?
Hi Guys, just getting started with the Rift right now. I can't seem to open any of the sample projects from the SDK as described here: https://developer.oculus.com/documentation/pcsdk/latest/concepts/gsg-intro-oneworld/
Should I just be able to select the project folder that I want to open upon opening Unity? For example, I am trying to open ovr_sdk_win_1.3.2_public\OculusSDK\Samples\OculusRoomTiny. Is there something else I need to do before I can open it? Right now it just opens a blank project if I select that folder. Thanks!!
Should I just be able to select the project folder that I want to open upon opening Unity? For example, I am trying to open ovr_sdk_win_1.3.2_public\OculusSDK\Samples\OculusRoomTiny. Is there something else I need to do before I can open it? Right now it just opens a blank project if I select that folder. Thanks!!
3 Replies
- ryleysillHonored GuestHas anyone managed to get these demos working?
- cjwiddExplorerGo to LibOVR:
ovr_sdk_win_0.8.0.0.zip\OculusSDK\LibOVR\Projects\Windows\VS2015
**or w/e SDK version you are on
open project -> save all -> build -> build solution -> close
Go to OculusRoomTiny:
ovr_sdk_win_0.8.0.0.zip\OculusSDK\Samples\OculusRoomTiny\OculusRoomTiny (DX11)\Projects\Windows\VS2015
open project -> save all -> build -> build solution -> close
open solution -> local windows debugger (play)
You should be good - retepvanHonored Guest
cjwidd said:
Go to LibOVR:
ovr_sdk_win_0.8.0.0.zip\OculusSDK\LibOVR\Projects\Windows\VS2015
**or w/e SDK version you are on
open project -> save all -> build -> build solution -> close
Go to OculusRoomTiny:
ovr_sdk_win_0.8.0.0.zip\OculusSDK\Samples\OculusRoomTiny\OculusRoomTiny (DX11)\Projects\Windows\VS2015
open project -> save all -> build -> build solution -> close
open solution -> local windows debugger (play)
You should be good
Hi, I'm new to the SDK and Visual Studio - I was trying to follow your instructions in VS 2012 but even though the solutions are built successfully (generating a .lib and an .exe respectively), the .exe doesn't run because it "Failed to initialise libOVR".
Do you know how I can make the OculusRoomTiny.exe link to the .lib? Also, for clarification, which solution did you mean to open at the end when you wrote "open solution -> local windows debugger (play)"?
I would welcome any helpful advice.
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