Forum Discussion
fredvicentin
11 years agoHonored Guest
Normal Display on Monitor
Hello guys, it's possible to make my monitor or TV display the oculus image without distortion ?
I'm running direct mode, but on my monitor the image is like the below
http://oi62.tinypic.com/2m2ci68.jpg
Its possible to see without this dual screen and distorcion on monitor ?
I'm Unity Developper.
I'm running direct mode, but on my monitor the image is like the below
http://oi62.tinypic.com/2m2ci68.jpg
Its possible to see without this dual screen and distorcion on monitor ?
I'm Unity Developper.
5 Replies
- cyberealityGrand ChampionBy default, no. The mirror will just show what's on the headset (i.e. SBS and distorted).
To show a normal screen on the monitor would require a 3rd render pass, and may be difficult with targeting secondary screens in Unity. Probably the best way to do this now is to use a second PC networked, and just match a spectator camera to what the other computer is seeing. This will perform better, and leave you room to record a video if you want to as well. - fredvicentinHonored GuestThanks for the answer, I liked your idea.
Talking about development, my idea is to send infos from camera axis x, y, z (from unity) to a txt.
And do a second version of the scene without rift to catch this axis from txt on a networked computer.
If someone have a better idea them mine I will be regardful to listen your idea too.
Thanks again =) - cyberealityGrand ChampionYou wouldn't be sending a txt file, it would be a network packet (probably over UDP).
See here: http://docs.unity3d.com/Manual/net-StateSynchronization.html - fredvicentinHonored GuestSorry, I saw now your answer, I done exactly this and worked perfectly =).
No Delays, its running beautiful
One Micro Send a TXT of my Oculus GameObject and another computer is reading this txt.
If someone need I can post the code - cyberealityGrand ChampionGreat news!
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