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raidx's avatar
raidx
Protege
13 years ago

Nvidia G-Sync in Oculus possible?

Hi,

this is my first post... I was wondering if you guys at oculus are thinking about, maybe, including that technology in your Oculus Rift. It sync the monitor’s refresh rate to the GPU’s render rate which results in smoother gameplay and sharper images through the elimination of onscreen tearing, stuttering, and latency.

I dont have a rift yet but I thought that this technology could help on sickness problem by making the visual smoother

What do you think about all this?


Thank you

6 Replies

  • "raidx" wrote:
    Hi,

    this is my first post... I was wondering if you guys at oculus are thinking about, maybe, including that technology in your Oculus Rift. It sync the monitor’s refresh rate to the GPU’s render rate which results in smoother gameplay and sharper images through the elimination of onscreen tearing, stuttering, and latency.

    I dont have a rift yet but I thought that this technology could help on sickness problem by making the visual smoother

    What do you think about all this?
    Thank you


    I think theoretically it could be great- Getting a grip on VSync issues is seriously long long long overdue..

    To think how I took all my zero latency arcade experiences from the 80s and 90s on CRTs for granted!! lol.

    But it would probably represent an exclusive deal with nvidia- Whether that's a win/win is up for grabs and you'd have to know all the other variables on the table.

    Then you also have the Oculus latency goal of 5ms or less- whether or not the GSync set up could deliver under those constraints is anybodies guess..

    Oculus may have already worked out their own internal syncing solution that addresses their needs specifically-

    All very exciting thats for sure !!
  • Carmack said: "G-Sync won't work on any of the display panels Oculus is considering right now, but it will probably be influencing many future panels."
    So, no, it's not possible with DK1 and most likely (unless they switch panels) not possible with the first consumer Rift. It might however come to future Rifts.
  • They might make it a thing with Tegra and android phones.

    When (if?) the rift gets an embedded SoC, it'll probably be using a G-Sync enabled panel.
  • spyro's avatar
    spyro
    Expert Protege
    "renderingpipeline" wrote:
    Carmack said: "G-Sync won't work on any of the display panels Oculus is considering right now, but it will probably be influencing many future panels."
    So, no, it's not possible with DK1 and most likely (unless they switch panels) not possible with the first consumer Rift. It might however come to future Rifts.


    This is very, very bad news indeed. :|
    G-Sync has no competitor right now and it sounds like a perfect match for low-latency VR. It could be in fact THE major breakthrough in terms of latency. A cooperation with NVidia (Tegra SOC?) would not only result in free PR for both companies but could also leed to an integration of G-Sync in Android and would put pressure on Intel and AMD to develop similar technology as well.

    Sure, it's only available on NVidia-GPUs right now. But that's a good beginning for the first round IHMO.

    spyro
  • dopingVR's avatar
    dopingVR
    Expert Protege
    Those aren't exactly bad news, this is just the only realistic scenario. G-Sync may have no competitor at the moment, but it's not even on the market. Things need time.
  • rapapar's avatar
    rapapar
    Honored Guest
    I up that old topic because I tryed DK2 and I really think that G-sync or AMD Freesync would be a very good feature in the final release. It is a waste to use old technologie when new ones are already avaible for hardware, AMD Freesync is "free"