Forum Discussion
mciccarone
10 years agoExplorer
Object splitting related to head rotation velocity
Since getting the latest Oculus runtime 1.3.1 almost all of my problems regarding DK2 compatibility have been resolved, except for one. The problem I am encountering is that rendered objects seem ...
galopin
10 years agoHeroic Explorer
It happens when you do not reach the frame rate, it is THE artifact of async time warp. why does it happen while you say you are fine in performance, don't know, but you are not as good as you think !
I also observed a bug yesterday in my sample when forcing slow frame rate, then setting it back to a light speed frame duration, under some unclear condition, the rift service become stupid and vsync lock my application to 45fps even if my render ( cpu and gpu ) is only a millisecond long… I had to restart my app to get back a vsync at 90fps.
I also observed a bug yesterday in my sample when forcing slow frame rate, then setting it back to a light speed frame duration, under some unclear condition, the rift service become stupid and vsync lock my application to 45fps even if my render ( cpu and gpu ) is only a millisecond long… I had to restart my app to get back a vsync at 90fps.
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