Forum Discussion
mciccarone
10 years agoExplorer
Object splitting related to head rotation velocity
Since getting the latest Oculus runtime 1.3.1 almost all of my problems regarding DK2 compatibility have been resolved, except for one. The problem I am encountering is that rendered objects seem ...
mciccarone
10 years agoExplorer
Do you know what setting(s) or variables are used to calculate the smoothing?
I was mistaken before (I was using the 0.6 runtime that worked perfect in the past, not the 0.8 as I previously stated)
I found another post here regarding the issue, but this one was using a very old build.
https://forums.frontier.co.uk/showthread.php?t=63524
I was mistaken before (I was using the 0.6 runtime that worked perfect in the past, not the 0.8 as I previously stated)
I found another post here regarding the issue, but this one was using a very old build.
https://forums.frontier.co.uk/showthread.php?t=63524
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 6 months ago
- 2 years ago
- 4 years ago