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NostalgicBear's avatar
11 years ago

Occlusion Culling for OVR Player Controller not working

Hi guys,
When I examine the camera on the OVR Player Controller, I can see that Occlusion Culling is enabled by default, however when I bake a scene, and then look at the Visualization tab as I move and rotate, nothing is culled when its outside of the cameras view.

If I add a standard Unity First Person Controller, and then bake, I can see things being culled and rendered as I rotate. Is there a reason I cant see this with the OVR Player Controller or am I doing something wrong?

I have tried adding the OVR Player controller, marking walls and cubes as "static", however when I face away from them, they are not culled.

Any help or information would be great