Forum Discussion
NostalgicBear
11 years agoExplorer
Occlusion Culling for OVR Player Controller not working
Hi guys,
When I examine the camera on the OVR Player Controller, I can see that Occlusion Culling is enabled by default, however when I bake a scene, and then look at the Visualization tab as I move and rotate, nothing is culled when its outside of the cameras view.
If I add a standard Unity First Person Controller, and then bake, I can see things being culled and rendered as I rotate. Is there a reason I cant see this with the OVR Player Controller or am I doing something wrong?
I have tried adding the OVR Player controller, marking walls and cubes as "static", however when I face away from them, they are not culled.
Any help or information would be great
When I examine the camera on the OVR Player Controller, I can see that Occlusion Culling is enabled by default, however when I bake a scene, and then look at the Visualization tab as I move and rotate, nothing is culled when its outside of the cameras view.
If I add a standard Unity First Person Controller, and then bake, I can see things being culled and rendered as I rotate. Is there a reason I cant see this with the OVR Player Controller or am I doing something wrong?
I have tried adding the OVR Player controller, marking walls and cubes as "static", however when I face away from them, they are not culled.
Any help or information would be great
2 Replies
- NostalgicBearExplorer[Problem Solved]. Stupid mistake, I never deleted the original "Main Camera" from the scene
- cyberealityGrand ChampionThanks for following up.
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