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everygamer's avatar
everygamer
Explorer
12 years ago

Oculus & Nvidia G-Sync

I was wondering if the Oculus team has been keeping an eye on the new G-Sync tech that Nvidia has been talking about lately, which allows the display to refresh in sync with the graphics cards frame rate. It appears to have very little latency overhead, and basically eliminates a lot of the tear/blur artifacts with motion in rendered scenes. A lot of games at high settings require large investments in graphic card tech to push a high frame rate so that it doesn't fall below the 60hz standard for a monitor, by allowing the monitor to fresh at variable frame rate matching the video card it decreases some of the hardware requirements for higher quality settings. Might be worth looking into to help keep the support hardware costs down for the rift if it supported the G-Sync tech. It also might help with motion sickness since the blur/tearing/stutter effects are not as apparent and decrease image distortion. I wouldn't suggest making it require g-sync, but it might be interesting if it supported it.

Link to G-Sync on Nvidia's site ...
http://www.geforce.com/hardware/technology/g-sync

Tom's Hardware review of the Tech which goes into the specifics as to how it works and some of their testing results ...
http://www.tomshardware.com/reviews/g-sync-v-sync-monitor,3699.html

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