Forum Discussion
Crapsack
12 years agoHonored Guest
Oculus + unlimited detail (Euclideon)
I'm not a developer, just a gaming and VR enthusiast. I was wondering if anyone thought of or is working on using Euclideon's Unlimited Detail technology to make an absolutely EPIC VR experience yet?...
Nukemarine
12 years agoRising Star
I remember seeing their first video about infinite resolution a while back. I've been impressed but reserved.
Sounds simple enough then. Use Euclidean for the non-animated evironment then put the animated models in that environment. Sure, it'd be a fancier version of what SquareSoft was doing with Final Fantasy games on the PS1 but is that so bad? A hyper detailed and navigable (but non-animated) 3d environment would still be amazing to experience. Given the right animation, hopefully it could blend enough that you don't notice where each engine is used.
Games aside, this would trump what we currently have with Google Street View. In tour type videos I can live without my surroundings being animated if the tradeoff is that level of inanimate detail.
"needsloomis" wrote:
They claim that they can use special techniques in which they can rapidly search for and retrieve only 1 point per pixel on your screen, reducing the processing load to just a few million points at a time (2mil for 1080p)...but to animate the tree your computer would have to know where every point in the tree is at any given moment of the whole animation sequence (how can it know which pixels to to show you if it doesn't know where all of the points are in 3d space?). What does a game engine do when it needs a point data tree to blow in the wind, load 6 gigs of data into your ram and run calculations on every point? So far no one has solved this problem with enough efficiency to make a capable game engine, including Euclideon. :cry:
Sounds simple enough then. Use Euclidean for the non-animated evironment then put the animated models in that environment. Sure, it'd be a fancier version of what SquareSoft was doing with Final Fantasy games on the PS1 but is that so bad? A hyper detailed and navigable (but non-animated) 3d environment would still be amazing to experience. Given the right animation, hopefully it could blend enough that you don't notice where each engine is used.
Games aside, this would trump what we currently have with Google Street View. In tour type videos I can live without my surroundings being animated if the tradeoff is that level of inanimate detail.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 10 months ago
- 4 years ago
- 3 years ago
- 2 months ago
- 2 years ago