Forum Discussion
cgallizzi
12 years agoHonored Guest
Oculus 64 Emulator
Hello All, i am working on a N64 Emulator with Oculus Support, so far i have 2 games working... Pokemon Snap and GoldenEye 007. I should have the Emulator ready for download (free) this July.
007 (16:9)
Pokemon Snap (4:3)
007 (16:9)
Pokemon Snap (4:3)
29 Replies
- MrGeddingsExploreroh snap!
neat :-p - cleverusernameExplorerHella good, I would also love to play Mario 64.
- edpsxHonored GuestMario Kart or Diddy Kong Racing would be great!
- edulinaresHonored GuestAWESOME man. Does Stereoscopic 3D work?
- cgallizziHonored Guestslightly, the effect is there but not as rich as i would want... one of my things to fix for the beta release
- HarleyHonored GuestGood stuff! Though will make same comment here as did for SNES VR, with a suggestion for one emu to rule them all:
http://developer.oculus.com/forums/viewtopic.php?f=28&t=1166
Would be cool to have RetroArch multi-system frontend for libretro ported to Oculus Eift with the Oculus SDK in just 2D
http://www.libretro.org
http://themaister.net/retroarch.html
https://github.com/Themaister/RetroArchRetroArch is a multi-system emulator for Linux, Windows, Mac OS X, *BSD, PS3, XBox360, Wii, Android. It is formerly known as SSNES.
Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.
Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).
libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well. Quake (TyrQuake), DOOM (PrBoom) are also ported.
Libretro implementations are maintained in the libretro organization on Github. The official home page for this project is here.
RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every config option available in RetroArch.
You can seamlessly utilize the GUI without thinking of RetroArch as a command line application, which is a probable scenario for most Windows and OS X users. RetroArch-Phoenix, the GUI frontend, can be found on GitHub.
For support, you should visit the IRC channel #retroarch @ irc.freenode.org, or the forum. There is also a Wiki explaining a couple of things on Github. - cgallizziHonored GuestHello All,
Just an update, beta sign ups will commence this weekend @ playborgs.com - cyberealityGrand ChampionVery cool.
- SirKnightTGHonored GuestMan, I love Goldeneye. Very cool to see this using the Rift.
Look forward to Mario 64 and Mario Kart 64. Also, Waverace. :D - cgallizziHonored GuestHello all,
Beta Sign-ups are now live at playborgs.com
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