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Lupin3rd's avatar
Lupin3rd
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13 years ago

Oculus Certified

After Reading the VR Sickness Blog entry below:
http://www.oculusvr.com/blog/vr-sickness-the-rift-and-how-game-developers-can-help
For others we need the help of developers to do the right thing, use the correct mathematical models, and resist the completely understandable temptation to just “get something on screen”. We’ll go into that in more detail in the SDK and blogs in the future.

it has become clear to me that there is ALOT Developers can do wrong to make the VR Experience visually stunning, yet very poor for the average user.

The current tools out there are great to get the ball rolling, but because there are many technical steps that need to be taken to make sure that the user experience is "technically correct", I feel that there should be a certify program by Oculus that Developers can pay for to have their game checked.

This would provide consistency and an easy way for end users to ensure that what they are about to buy has been "validated" by the people who know best.

Quality control is nothing new or bad. Both Microsoft and Sony do this very heavily for understandable reasons.
The PC Market is an open playing field and this will be entirely optional for Developers, but I think that this would be very important to deliver a consistent experience.

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