Forum Discussion
Lupin3rd
12 years agoProtege
Oculus Certified
After Reading the VR Sickness Blog entry below: http://www.oculusvr.com/blog/vr-sickness-the-rift-and-how-game-developers-can-help For others we need the help of developers to do the right thing, u...
tomf
12 years agoExplorer
"Build a man a fire, he'll be warm for the night. Set a man on fire, he'll be warm for the rest of his life."
We plan on expanding the SDK with a suite of tests to make sure you did get your math right. One idea we had was for reference scenes of known-sized blocks at known distances. You build this scene in your engine, take a screenshot, and compare it to a reference screenshot that you need to match with pixel-perfect accuracy. If you don't - there's a bug somewhere!
This stuff is hard to get right, and even when you know it's wrong, it's often hard to figure out which part is wrong. It's not just a case a of getting an "even number of sign errors". Any suggestions on simple debugging methods you like to see, fire away...
We plan on expanding the SDK with a suite of tests to make sure you did get your math right. One idea we had was for reference scenes of known-sized blocks at known distances. You build this scene in your engine, take a screenshot, and compare it to a reference screenshot that you need to match with pixel-perfect accuracy. If you don't - there's a bug somewhere!
This stuff is hard to get right, and even when you know it's wrong, it's often hard to figure out which part is wrong. It's not just a case a of getting an "even number of sign errors". Any suggestions on simple debugging methods you like to see, fire away...
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