Forum Discussion
Lupin3rd
12 years agoProtege
Oculus Certified
After Reading the VR Sickness Blog entry below: http://www.oculusvr.com/blog/vr-sickness-the-rift-and-how-game-developers-can-help For others we need the help of developers to do the right thing, u...
jherico
12 years agoAdventurer
"tomf" wrote:
We plan on expanding the SDK with a suite of tests to make sure you did get your math right. One idea we had was for reference scenes of known-sized blocks at known distances.
That's an awesome idea. If I have time I'll make a go at integrating this into the GitHub version of the SDK this week.
I'm also planning on creating PNGs of 2D textures that will, for any given pixel hold the X and Y coordinates of the pixel that should be rendered from the scene texture, for a given set of FOV values. There was discussion a while back on using such a lookup texture rather than doing the computation per pixel every time, so example code to compute them easily might be helpful.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 4 years ago
- 1 year ago
- 3 years ago
- 2 years ago
- 6 months ago