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Lupin3rd
12 years agoProtege
Oculus Certified
After Reading the VR Sickness Blog entry below: http://www.oculusvr.com/blog/vr-sickness-the-rift-and-how-game-developers-can-help For others we need the help of developers to do the right thing, u...
tomf
12 years agoExplorer
"jherico" wrote:
There was discussion a while back on using such a lookup texture rather than doing the computation per pixel every time, so example code to compute them easily might be helpful.
That's on the list of things to investigate. My current thoughts are to keep things function-based and generate the texture at start of day, rather than actually shipping the textures in the SDK. We'll see how well it works out and what machines each technique is faster on.
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