Forum Discussion
Matlock
11 years agoHonored Guest
Oculus compatible with dx9 ??
Is there any reason I cant get a DX9 application to work with the oculus? I am worried about the oculus post process shaders. Do they use something only available in dx10+? thanks
renderingpipeli
11 years agoHonored Guest
The post process shaders do nothing more than a texture lookup controlled by a relatively simple function (could also be done by a second indirection texture), maybe three lookups if the chromatic aberration gets corrected. So you can implement this on *any* 3D API that supports basic fragment shaders (DX9, GL 2.0, GL ES 2.0 etc.) - probably even DirectX 8 shaders...
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