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Matlock
11 years agoHonored Guest
Oculus compatible with dx9 ??
Is there any reason I cant get a DX9 application to work with the oculus? I am worried about the oculus post process shaders. Do they use something only available in dx10+? thanks
nuclear
11 years agoExplorer
... and shaders aren't really necessary anyway, so you could even use OpenGL ES 1.x, simple unextended OpenGL 1.2 or DirectX 7 if you liked. Just generate a tesselated quad with the pre-distortion function applied to either texture coordinates or vertex positions, and use that to show the textures with the two views instead of simple quad(s).
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