Forum Discussion
sberns
10 years agoExplorer
Oculus compensation for accuator based seat mover
I just setup my DK2 and started using it with my accuator based motion system for racing simulators. The immersion is great but is broken by the visual jarring as the seat mover jolts. The positional ...
sludgybeast
10 years agoHonored Guest
Theoretically, in a real car when accelerating fast you are pushed back into your seat or thrown to the side when you go into a sharp corner; now I'm not certain in which context these jolts are but it should add to the immersions since thats what happens when you race a real car because of the g forces and acceleration?
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