Forum Discussion
sberns
10 years agoExplorer
Oculus compensation for accuator based seat mover
I just setup my DK2 and started using it with my accuator based motion system for racing simulators. The immersion is great but is broken by the visual jarring as the seat mover jolts. The positional ...
karrtoon
10 years agoExpert Protege
I could be wrong, but I believe this is caused by the the remaining latency on the DK2. Try direct mode if you can. I believe this would be even more prevalent on the HTC Vive as there's no timewarp. Sounds like micromovement issues and imu/positional tracking/predictions aren't quite at that level, but if there were no latency at all I don't think it would happen. The lowest latency I've experienced is Unity 5 in direct mode on the 0.6.0.1 runtime. Can't wait to see how CV1 performs.
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