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DemonGamesLab
6 years agoProtege
Oculus Custom Hands - Stutter
I have been trying to work out how to implement the custom hands in Unity. I got it mostly working, except the hands are very buggy when moving. I tried to search through google, reading forums / wat...
dalekvan
6 years agoHonored Guest
I'm also trying to do this, and looking at the Custom Hands scene provided with the Oculus Sample Framework, I've noticed that the left hand positions seem tied to some of the wrong buttons. For example, make a fist with your left hand, then extend your thumb to make a thumbs-up gesture. Instead of the thumb getting raised, the middle, ring, and pinky fingers extend. The right hand responds correctly to gestures. Looking at the animator attached to each hand, there are differences on the Thumb layer, so I'm guessing that could be it. Let me know if you are seeing the same thing!
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